AoeStats
← Alvaro.Cuba

Nomad

503158388Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 66m 41s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
268
+10
vs
🇺🇸 Spanish · United States
140
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,374 20:08 33:56 61:19 ⚔ Fish Boom into Drush into Archers into Towers
13 880 22:38 43:40 51:48 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,545 13,595 5,590 2,275 39,005 45,801
11,585 12,445 10,305 2,150 36,485 38,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.