AoeStats
← Prince Of Dhump

QS Arena

503158298Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 54m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Huns · Pakistan
1050
+17
🇵🇰 Vietnamese · Pakistan
1029
+17
🇩🇪 Ethiopians · Germany
1066
-17
🇩🇪 Goths · Germany
1056
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,559 8:31 14:33 30:53 ⛏ Fast Castle
27 1,464 8:26 12:45 49:17 ⛏ Fast Castle
25 1,379 8:39 13:32 38:55 ⛏ Fast Castle
17 931 9:06 12:51 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,485 24,631 14,935 1,700 71,751 82,785
28,815 13,990 10,635 1,500 54,940 58,468
16,770 16,335 9,340 3,265 45,710 51,824
16,140 10,950 6,385 1,625 35,100 36,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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