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QS Arena

503158283Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 41m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1065
+16
🇪🇸 Persians · Spain
1055
+17
🇵🇭 Poles · Philippines
1050
+17
🇹🇼 Celts · Taiwan
1032
+18
🇨🇦 Britons · Canada
1114
-19
🇦🇷 Koreans · Argentina
1094
-18
🇨🇳 Hindustanis · China
1063
-17
🇨🇳 Franks · China
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
Maxi24875 Koreans
31 1,283 8:06 12:23 29:16 ⛏ Fast Castle
Bannerlord Poles
30 1,231 8:32 14:20 25:57 ⛏ Fast Castle
Marlboro Celts
24 987 7:54 14:46 31:36 ⛏ Fast Castle
GADIR00th Persians
21 867 7:49 14:18 30:46 ⛏ Fast Castle
Kingssiu Khmer
20 826 9:20 13:18 25:36 ⛏ Fast Castle
yijj Hindustanis
20 818 8:32 13:43 28:05 ⛏ Fast Castle
牛阿牛阿 Franks
19 782 8:29 14:07 30:50 ⛏ Fast Castle
15 609 9:12 13:57 26:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,480 13,419 20,745 1,600 81,244 88,703
16,150 20,625 9,260 1,500 47,535 53,531
19,140 12,295 12,005 2,350 45,790 51,396
17,610 16,116 8,250 2,180 44,156 51,314
20,220 8,325 9,010 2,250 39,805 44,387
15,695 15,325 5,940 2,800 39,760 46,141
16,015 13,890 8,015 1,700 39,620 48,039
13,960 9,315 5,735 2,050 31,060 35,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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