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Black Forest

503158194Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 44m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
793
+17
🇹🇷 Britons · Türkiye
787
+17
🇩🇪 Hindustanis · Germany
827
-32
🇺🇸 Britons · United States
783
-16
Player eAPM Actions Feudal Castle Imperial Opening
Wachtmeister Nase Hindustanis
24 1,036 10:54 20:50 36:39 ⚔ FC into Archers
thecal Britons
20 892 10:31 16:42 34:52 ⛏ Fish Boom FC
özürlü31 Persians
16 693 12:55 17:25 34:36 ⛏ Fast Castle
KingJerold22 Britons
14 614 13:57 23:02 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,530 17,483 8,855 2,925 47,793 55,474
21,125 12,237 11,075 900 45,337 55,802
15,630 14,052 6,440 2,115 38,237 47,278
15,500 9,326 8,050 850 33,726 38,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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