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Nomad

503158104Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 63m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1496
+8
🇫🇷 Japanese · France
1479
+9
🇫🇷 Persians · France
1310
+16
🇫🇷 Vietnamese · France
1209
+20
🇨🇳 Celts · China
1373
-16
🇦🇷 Mongols · Argentina
1313
-13
🇦🇷 Burmese · Argentina
1282
-12
🇦🇺 Japanese · Australia
1271
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 3,136 12:59 22:24 36:36 ⚔ Fish Boom into Archers
Cuestax Burmese
48 3,067 14:01 22:08 38:57 ⛏ Fish Boom FC
DreamStolen Japanese
40 2,566 14:59 19:48 46:18 ⛏ Fish Boom FC
PironovskyII Japanese
35 2,217 13:26 19:05 33:46 ⚔ Fish Boom into Towers into Fire Galleys FC into Galleys
lydrac Persians
29 1,817 14:39 22:37 46:18 ⛏ Fish Boom FC
TP83C6 Vietnamese
28 1,775 13:13 27:52 37:45 ⚔ Archer Rush
18 1,145 16:32 22:05 37:52 ⛏ Fish Boom FC
ReBeL_persi Mongols
13 804 14:35 19:23 37:18 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
34,060 27,196 13,915 9,925 85,096 100,455
33,580 27,315 10,470 1,750 73,115 83,497
35,655 15,392 14,260 3,975 69,282 74,071
27,115 15,535 21,350 1,250 65,250 70,045
16,725 23,024 13,660 6,250 59,659 62,669
16,195 19,820 5,110 2,650 43,775 45,558
11,750 12,920 12,795 700 38,165 60,457
7,350 8,973 5,115 2,190 23,628 26,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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