AoeStats
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Nomad

503158083Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 56m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
962
+14
🇬🇦 Persians · Gabon
941
+15
🇲🇽 Mongols · Mexico
926
+15
🇲🇰 Japanese · North Macedonia
920
+16
vs
🇨🇳 Celts · China
970
-18
🇨🇳 Teutons · China
940
-16
🇨🇳 Bohemians · China
881
-26
🇨🇳 Franks · China
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,756 16:36 23:21 33:38 ⛏ Fish Boom FC
28 1,604 16:16 25:26 34:43 ⛏ Fish Boom FC
28 1,589 15:52 23:36 41:49 ⛏ Fish Boom into Fire Galleys FC
25 1,432 18:11 24:58 46:36 ⛏ Fast Castle
25 1,423 15:26 27:04 45:46 ⛏ Fish Boom FC
22 1,221 14:12 19:54 40:07 ⛏ Fast Castle
21 1,200 15:50 28:27 50:23 ⛏ Fish Boom into Fire Galleys into Galleys
19 1,059 15:29 20:22 32:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,540 17,730 26,225 4,570 72,065 76,092
30,085 11,995 14,695 5,525 62,300 65,794
12,870 17,673 12,050 5,070 47,663 53,276
22,590 14,235 7,675 1,070 45,570 58,580
17,355 13,496 5,510 3,010 39,371 44,932
13,280 13,920 5,365 4,750 37,315 42,816
11,260 12,960 4,765 4,675 33,660 36,661
13,560 13,440 3,645 2,570 33,215 43,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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