AoeStats
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QS Arena

503158028Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 35m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1216
+17
🇨🇳 Turks · China
1201
+17
🇨🇳 Goths · China
1156
+19
🇨🇦 Malay · Canada
1285
-20
🇭🇰 Bohemians · Hong Kong SAR China
1208
-17
🇭🇰 Spanish · Hong Kong SAR China
1206
-17
Player eAPM Actions Feudal Castle Imperial Opening
80 2,870 7:55 11:10 27:10 ⛏ Fast Castle
56 2,020 8:02 12:11 ⛏ Fast Castle
45 1,601 8:05 12:23 30:57 ⛏ Fast Castle
30 1,083 8:22 12:57 28:28 ⛏ Fast Castle
28 1,003 8:47 12:58 26:04 ⛏ Fast Castle
20 713 9:41 14:08 20:26 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,160 14,470 9,080 2,880 40,590 44,515
19,845 12,335 6,385 950 39,515 44,696
15,200 8,185 6,995 950 31,330 34,688
10,785 5,070 4,630 2,050 22,535 26,432
7,625 6,517 1,675 2,430 18,247 20,117
8,040 5,435 3,590 100 17,165 18,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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