AoeStats
← j.schultze

Yucatan

503157886Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 71m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
927
+16
🇩🇪 Hindustanis · Germany
900
+17
vs
🇫🇷 Khmer · France
934
-17
🇫🇷 Chinese · France
910
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,708 11:03 25:15 39:50 ⚔ Archer Rush
34 2,419 10:34 17:46 34:03 ⚔ Scout Rush
27 1,908 8:29 20:22 35:26 ⚔ Scout Rush
23 1,670 10:46 16:33 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,565 27,360 24,585 9,640 116,150 121,221
35,380 18,985 31,985 8,160 94,510 119,736
33,005 23,951 30,240 4,465 91,661 106,891
16,100 31,727 23,060 2,930 73,817 88,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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