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Yucatan

503157690Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
976
+17
🇨🇳 Poles · China
966
+18
🇻🇳 Bohemians · Vietnam
1029
-19
🇨🇴 Burgundians · Colombia
975
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,697 10:24 18:25 45:23 ⛏ Fast Castle
[**]XIANYU Poles
24 1,147 10:22 18:15 34:24 ⛏ Fast Castle
Daniel Bohemians
17 824 12:00 16:24 39:35 ⚔ FC into Archers
Aeroingpierre Burgundians
16 742 12:27 20:31 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,365 9,290 18,420 2,545 55,620 66,659
15,880 15,130 8,515 2,250 41,775 45,292
17,115 8,860 6,025 2,150 34,150 35,843
15,130 9,500 5,390 1,970 31,990 37,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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