AoeStats
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Black Forest

503157595Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 64m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
484
+10
🇨🇴 Burgundians · Colombia
473
+11
🇷🇺 Khmer · Russia
473
+11
🇰🇿 Romans · Kazakhstan
412
+13
vs
🇨🇭 Khmer · Switzerland
406
-14
🇹🇷 Turks · Türkiye
352
-11
🇨🇴 Huns · Colombia
334
-10
🇨🇳 Shu · China
305
-9
Player eAPM Actions Feudal Castle Imperial Opening
12 797 15:44 30:36 36:52 ⛏ Fast Castle
11 730 13:52 22:20 37:19
11 721 18:14 24:39 30:39 ◆ FC into Fast Imp
10 666 13:58 32:16 38:43 ⛏ Fast Castle
8 491 16:57 30:12 46:45 ⛏ Fast Castle
8 487 12:34 23:21 43:33 ⛏ Fast Castle
2 119 19:25 — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,960 17,110 16,630 3,220 63,920 66,583
22,575 16,592 19,600 3,055 61,822 90,561
13,700 19,305 15,080 2,965 51,050 62,079
20,660 15,965 11,025 3,260 50,910 65,821
)
22,425 8,405 16,330 3,700 50,860 65,914
16,250 13,700 11,295 2,315 43,560 64,881
2,725 2,095 295 255 5,370 9,572
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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