AoeStats
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QS Arena

503157471Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 51m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
938
+11
🇨🇳 Khmer · China
848
+15
🇹🇷 Celts · Türkiye
850
-14
🇹🇷 Muisca · Türkiye
810
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,804 7:39 17:44 29:22 ⚔ Towers FC
38 1,923 8:28 14:42 32:06 ⛏ Fast Castle
33 1,675 7:47 19:17 37:12 ⛏ Fast Castle
24 1,229 7:21 18:29 37:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,575 19,630 14,715 1,600 68,520 76,664
20,475 21,810 12,310 4,075 58,670 72,827
21,220 13,990 12,635 1,440 49,285 55,927
13,765 14,801 6,920 1,675 37,161 42,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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