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503157404Analyzed
2v2 RM · 5h ago on Aug 30, 2026· 49m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
885
+17
🇪🇸 Koreans · Spain
883
+17
🇨🇴 Burgundians · Colombia
911
-17
🇮🇹 Inca · Italy
897
-17
Player eAPM Actions Feudal Castle Imperial Opening
Wylly Bohemians
44 2,167 8:54 12:48 36:32 ⛏ Fast Castle
Lalo Koreans
37 1,795 9:06 12:46 29:27 ⛏ Fast Castle
NoNyoN Inca
25 1,225 8:49 14:52 26:40 ⛏ Fast Castle
DeadpanFox71524 Burgundians
24 1,166 9:37 14:21 27:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,100 23,315 6,725 3,750 59,890 66,845
19,740 15,820 16,725 2,200 54,485 65,252
15,320 19,735 4,925 4,105 44,085 62,821
18,530 18,563 5,970 980 44,043 46,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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