AoeStats
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QS Arena

503157379Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 3m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1042
+25
🇻🇪 Goths · Venezuela
822
+45
🇻🇪 Saracens · Venezuela
600
+25
🇪🇸 Georgians · Spain
596
+26
🇨🇳 Bohemians · China
856
-20
🇮🇳 Bulgarians · India
833
-47
🇨🇳 Saracens · China
832
-19
🇨🇳 Turks · China
824
-19
Player eAPM Actions Feudal Castle Imperial Opening
64 218
24 80
24 80
22 76
14 47
12 40
4 15
1 3

Resources

Player Food Wood Gold Stone Spent Collected
1,000 100 0 0 1,100 1,004
450 200 0 0 650 685
300 300 0 0 600 537
300 250 0 0 550 650
350 0 50 0 400 511
200 175 0 0 375 481
300 0 50 0 350 512
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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