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Four Lakes

503157303Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 57m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Aztecs · India
795
+13
🇨🇳 Teutons · China
771
+14
🇨🇱 Bohemians · Chile
769
+14
🇨🇳 Khmer · China
764
+14
🇫🇷 Byzantines · France
782
-16
🇬🇧 Spanish · United Kingdom
755
-15
🇨🇳 Sicilians · China
696
-12
🇫🇷 Hindustanis · France
676
-12
Player eAPM Actions Feudal Castle Imperial Opening
814593575 Khmer
30 1,697 12:17 19:08 29:26 ⛏ Fish Boom FC
20 1,161 12:19 17:19 39:04 ⛏ Fast Castle
16 915 13:23 22:08 33:05 ⛏ Fast Castle
Dean Filmore Spanish
15 856 11:33 25:08 40:17 ⚔ Scout Rush
Pegasus75 Byzantines
14 785 11:57 20:31 41:01 ⛏ Fish Boom into Fire Galleys FC
XxAlexyzFxX42 Hindustanis
14 824 11:43 25:43 42:38 ⚔ Drush into Scouts
14 826 12:43 22:00 33:12 ⛏ Fish Boom FC
naps Bohemians
10 548 17:08 26:53 40:44 ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,305 22,506 11,110 5,125 81,046 85,530
23,255 18,205 12,980 5,430 59,870 64,152
26,630 13,795 14,990 3,450 58,865 80,746
29,645 11,145 8,385 4,100 53,275 59,712
20,465 13,509 12,500 3,815 50,289 69,598
11,545 10,998 5,960 750 29,253 38,886
14,695 8,186 4,455 1,300 28,636 34,488
11,085 9,577 4,760 1,625 27,047 32,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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