AoeStats
← Pegasus75

Four Lakes

503157303Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 57m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Aztecs · India
795
+13
771
+14
🇨🇱 Bohemians · Chile
769
+14
🇨🇳 Khmer · China
764
+14
vs
🇫🇷 Byzantines · France
782
-16
🇬🇧 Spanish · United Kingdom
755
-15
🇨🇳 Sicilians · China
696
-12
🇫🇷 Hindustanis · France
676
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,697 12:17 19:08 29:26 ⛏ Fish Boom FC
20 1,161 12:19 17:19 39:04 ⛏ Fast Castle
16 915 13:23 22:08 33:05 ⛏ Fast Castle
15 856 11:33 25:08 40:17 ⚔ Scout Rush
14 785 11:57 20:31 41:01 ⛏ Fish Boom into Fire Galleys FC
14 824 11:43 25:43 42:38 ⚔ Drush into Scouts
14 826 12:43 22:00 33:12 ⛏ Fish Boom FC
10 548 17:08 26:53 40:44 ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,205 22,431 11,110 5,125 80,871 85,355
23,005 18,005 12,980 5,430 59,420 63,702
26,630 13,795 14,990 3,450 58,865 80,746
29,420 11,070 8,235 4,100 52,825 59,262
20,290 13,459 12,500 3,815 50,064 69,373
11,545 10,998 5,960 750 29,253 38,886
11,085 9,577 4,760 1,625 27,047 32,474
13,545 8,186 3,555 1,300 26,586 32,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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