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Nomad

503157276Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 24m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tatars · India
1317
+12
🇩🇪 Armenians · Germany
1292
+13
🇺🇸 Malians · United States
1147
+19
🇹🇷 Malay · Türkiye
1240
-15
🇺🇸 Huns · United States
1227
-15
🇨🇿 Mongols · Czechia
1193
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,114 13:10 19:06 ⚔ Fish Boom FC into Towers
BombayGypsy Tatars
39 933 14:01 21:46 ⛏ Fish Boom FC
Castor Armenians
35 845 14:08 23:20 ⚔ Fish Boom into M@A
sandogsandy Malians
24 588 13:48 21:12 ⚔ Fish Boom into Galleys FC into Archers
23 549 14:08 21:47 ⚔ Fish Boom into Towers FC
CzechNoris Mongols
20 487 12:50 20:10 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,675 4,598 1,420 280 10,973 10,854
6,065 2,908 1,065 105 10,143 10,217
4,900 3,266 725 915 9,806 10,420
3,605 3,600 1,040 100 8,345 8,337
3,500 3,242 880 380 8,002 8,472
3,200 2,050 430 1,045 6,725 6,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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