AoeStats
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Yucatan

503156940Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 29m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 1,477 11:33 20:06 ⚔ Skirmisher Rush
49 1,420 11:28 16:00 ⛏ Fast Castle
46 1,355 9:27 21:09 ⚔ Scout Rush
37 1,069 11:13 14:49 ⛏ Fast Castle
32 929 10:36 14:06 ⛏ Fast Castle
19 567 11:12 15:16 ⛏ Fast Castle
17 493 10:53 15:08 ⛏ Fast Castle
14 414 12:25 20:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,250 6,813 540 1,600 19,203 22,902
7,950 6,495 250 970 15,665 18,525
9,970 3,160 1,890 100 15,120 18,255
6,275 4,866 2,540 100 13,781 14,189
7,170 5,538 855 205 13,768 13,629
6,220 3,864 1,940 650 12,674 14,578
6,550 3,605 860 1,075 12,090 13,155
4,795 2,630 1,575 1,555 10,555 12,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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