AoeStats
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Four Lakes

503156916Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 49m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
985
+12
🇹🇼 Poles · Taiwan
982
+12
🇹🇼 Ethiopians · Taiwan
976
+12
vs
🇨🇳 Khmer · China
903
-12
🇳🇱 Spanish · Netherlands
901
-12
🇹🇷 Bohemians · Türkiye
855
-28
Player eAPM Actions Feudal Castle Imperial Opening
42 2,074 9:59 22:35 39:19 ⚔ Scout Rush
30 1,480 10:01 22:35 47:53 ⚔ Archer Rush
27 1,334 11:40 16:59 36:49 ⛏ Fish Boom FC
23 1,148 10:39 19:53 40:33 ⛏ Fast Castle
19 918 9:55 16:46 — ⛏ Fish Boom FC
6 311 8:44 29:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,630 16,831 19,340 4,445 78,246 87,334
21,970 11,480 9,335 2,350 45,135 49,429
20,415 8,970 6,470 900 36,755 41,187
12,295 11,322 6,415 950 30,982 32,968
5,185 5,760 1,225 1,100 13,270 21,050
6,460 3,353 1,735 1,460 13,008 18,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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