AoeStats
← Hackerman

Team Islands

503156658Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 175m 50s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
804
+13
🇹🇷 Portuguese · Türkiye
798
+14
vs
🇲🇽 Sicilians · Mexico
770
-15
🇦🇺 Lithuanians · Australia
728
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 3,651 13:55 21:18 32:31 ⛏ Fish Boom into Fire Galleys FC
19 3,418 14:22 23:31 36:33 ⛏ Fish Boom into Fire Galleys FC
16 2,801 11:09 19:23 33:31 ⛏ Fish Boom FC
15 2,618 12:06 22:23 51:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,745 71,840 51,890 4,780 156,255 217,301
24,530 59,070 35,190 5,095 123,885 174,317
30,790 53,825 32,380 4,630 121,625 145,473
35,475 44,885 30,885 7,405 118,650 231,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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