AoeStats
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Four Lakes

503156575Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 35m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1293
+10
🇧🇷 Vikings · Brazil
1123
+18
🇨🇦 Lithuanians · Canada
1168
-14
🇨🇦 Dravidians · Canada
1161
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,168 9:28 20:59 34:42 ⚔ Fish Boom into Archers
30 1,043 9:49 24:19 ⚔ Fish Boom into Scouts
30 1,040 10:42 21:04 ⚔ Fish Boom into Scouts into Fire Galleys
27 935 11:07 18:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,290 11,847 4,375 950 27,462 29,393
12,905 7,929 3,945 200 24,979 29,232
10,315 7,694 3,375 750 22,134 25,966
7,835 5,465 3,350 875 17,525 18,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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