AoeStats
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QS Arena

503156572Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 53m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
933
+15
🇵🇪 Bohemians · Peru
911
+16
🇺🇸 Spanish · United States
899
+17
🇮🇩 Celts · Indonesia
948
-18
🇮🇩 Persians · Indonesia
920
-16
🇹🇼 Teutons · Taiwan
882
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,445 8:44 15:29 30:09 ⛏ Fast Castle
27 1,472 9:01 17:48 42:43 ⛏ Fast Castle
23 1,216 8:26 18:52 36:54 ⛏ Fast Castle
21 1,128 10:15 17:18 30:35 ⚔ FC into Archers
19 1,024 8:55 12:40 32:33 ⛏ Fast Castle
19 1,015 9:03 12:57 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,765 14,120 26,660 4,020 80,565 95,220
28,255 11,605 19,280 3,585 62,725 72,895
24,200 17,300 11,075 4,100 56,675 62,789
17,455 17,260 13,600 2,400 50,715 58,381
19,500 21,835 5,370 310 47,015 50,346
13,985 9,140 10,800 2,560 36,485 41,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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