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QS Arena

503156352Analyzed
3v3 RM · 11h ago on Aug 30, 2026· 39m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
973
+22
🇳🇱 Britons · Netherlands
931
+15
🇸🇪 Shu · Sweden
928
+15
🇨🇳 Mongols · China
928
-31
🇫🇷 Goths · France
896
-22
🇨🇳 Persians · China
896
-22
Player eAPM Actions Feudal Castle Imperial Opening
edliu1989 Mongols
31 1,214 8:32 13:39 31:10 ⛏ Fast Castle
26 1,023 7:46 11:40 34:14 ⛏ Fast Castle
Smet Shu
26 1,047 8:02 13:42 33:16 ⛏ Fast Castle
futong48 Goths
26 1,050 9:08 16:11 32:26 ⛏ Fast Castle
AhQuan Persians
24 958 9:15 16:11 ⛏ Fast Castle
johankasper Britons
23 897 7:12 16:20 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,720 15,060 11,070 2,255 46,105 53,553
17,265 12,055 6,490 4,300 40,110 42,394
20,290 9,305 8,505 1,600 39,700 44,208
15,270 10,615 5,520 2,150 33,555 45,008
11,055 11,010 6,085 1,500 29,650 38,990
13,890 9,325 1,750 1,700 26,665 29,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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