AoeStats
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Black Forest

503156168Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 77m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
807
+10
🇺🇸 Khmer · United States
749
+13
🇦🇷 Franks · Argentina
729
-14
🇧🇷 Franks · Brazil
627
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,857 13:35 23:46 35:41 ⛏ Fast Castle
22 1,732 11:55 22:46 35:53 ⛏ Fast Castle
22 1,686 11:21 19:51 40:30 ⛏ Fast Castle
17 1,358 12:08 21:06 39:59 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
32,735 28,000 24,390 5,065 90,190 93,636
33,935 31,185 21,345 3,000 89,465 134,945
30,905 34,803 19,915 3,295 88,918 129,662
28,280 16,846 17,245 3,195 65,566 79,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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