AoeStats
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Arabia

503156158Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 60m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
982
+14
🇧🇷 Vikings · Brazil
973
+14
🇩🇪 Khitans · Germany
953
-15
🇯🇵 Japanese · Japan
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,803 10:22 20:34 56:37 ⚔ Archer Rush
24 1,421 9:53 28:28 52:54 ⚔ Scouts into Archers
23 1,369 11:38 23:06 48:27 ⚔ Scout Rush
17 1,034 10:56 29:25 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,620 15,246 13,505 3,800 59,171 71,965
18,220 12,640 7,705 2,650 41,215 42,619
12,680 14,475 7,530 2,115 36,800 37,993
12,015 4,835 5,515 3,290 25,655 25,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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