AoeStats
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Four Lakes

503155907Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 56m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1052
+17
🇵🇪 Spanish · Peru
1052
+17
vs
🇵🇱 Celts · Poland
1073
-17
🇵🇱 Tatars · Poland
1073
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,131 9:36 21:05 41:31 ⚔ Scout Rush
54 3,086 9:52 24:01 40:19 ⚔ Scouts into Fish Boom
23 1,316 10:16 24:26 51:05 ⚔ Archer Rush
21 1,166 9:22 20:10 48:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,855 24,781 15,940 1,700 66,276 72,007
27,305 16,509 13,870 4,200 61,884 68,059
21,765 10,464 7,090 2,155 41,474 44,854
13,185 13,773 7,255 1,400 35,613 41,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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