AoeStats
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Arabia

503155901Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 75m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1020
+16
🇺🇸 Wei · United States
1018
+16
vs
🇫🇷 Celts · France
1018
-16
🇫🇷 Inca · France
1018
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,224 10:03 23:55 45:09 ⚔ Archer Rush
29 2,200 12:57 20:18 50:33 ⛏ Fast Castle
17 1,273 11:04 23:01 51:34 ⚔ M@A Rush
17 1,279 10:58 23:22 42:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,875 17,317 30,210 3,940 87,342 103,826
38,410 18,305 15,295 4,825 76,835 89,662
29,890 24,064 16,435 2,525 72,914 76,742
14,575 17,587 5,965 4,750 42,877 47,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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