AoeStats
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Black Forest

503155560Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 93m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
981
+12
🇨🇦 Mongols · Canada
964
+13
🇩🇪 Turks · Germany
861
+18
vs
🇫🇷 Britons · France
932
-16
🇭🇺 Vietnamese · Hungary
898
-38
🇳🇱 Byzantines · Netherlands
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 2,198 11:14 16:17 31:20 ⛏ Fast Castle
19 1,763 11:35 18:46 30:30 ⛏ Fast Castle
15 1,399 11:36 20:28 33:27 ⛏ Fast Castle
15 1,384 11:03 24:42 37:24
13 1,248 11:11 21:18 37:37 ⛏ Fast Castle
12 1,164 12:22 20:42 30:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
150,220 16,949 56,470 1,915 225,554 245,771
56,880 45,989 40,530 3,670 147,069 177,128
65,860 36,697 29,865 4,700 137,122 144,838
49,315 56,209 15,625 3,140 124,289 124,702
37,530 48,346 16,070 4,285 106,231 114,079
14,200 22,111 17,405 3,915 57,631 58,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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