AoeStats
← Kowalski

Black Forest

503155276Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 64m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,768 13:17 20:42 33:15 ⛏ Fast Castle
22 1,389 17:44 22:43 37:24 ⛏ Fast Castle
21 1,320 11:41 19:34 34:00 ⛏ Fast Castle
18 1,162 15:30 22:30 36:35 ⛏ Fast Castle
14 876 15:17 26:51 ⛏ Fast Castle
11 686 14:27 24:11 34:20 ⛏ Fish Boom FC
10 644 11:22 23:36 35:37 ⛏ Fast Castle
6 404 14:36 24:23 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,565 31,278 12,025 3,320 80,188 95,530
32,535 31,368 12,915 3,150 79,968 109,832
32,225 21,347 20,370 5,145 79,087 91,444
22,095 16,295 23,315 2,750 64,455 66,922
27,720 12,300 20,120 3,550 63,690 97,006
27,655 17,339 15,805 1,880 62,679 89,296
13,775 25,278 15,575 4,455 59,083 113,066
13,620 23,675 18,970 750 57,015 73,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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