AoeStats
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Black Forest

503155160Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 100m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
553
+11
🇮🇳 Saracens · India
455
+15
🇬🇧 Teutons · United Kingdom
477
-15
🇪🇸 Bulgarians · Spain
389
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 2,113 12:37 24:03 41:38 ⚔ Skirmisher Rush
20 2,014 12:20 18:57 38:55 ⛏ Fast Castle
11 1,156 16:53 28:13 39:58 ⛏ Fast Castle
shaantiwari1711 Saracens
9 955 13:20 20:49 39:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,305 25,653 35,515 4,495 149,968 202,141
33,870 34,975 21,440 4,490 94,775 102,379
35,250 20,815 21,550 3,570 81,185 101,667
30,725 16,104 23,890 3,610 74,329 114,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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