AoeStats
← Matisyahus

QS Arena

503155066Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 51m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Spanish · Finland
723
+15
🇨🇳 Mongols · China
720
+15
🇩🇪 Malians · Germany
707
-23
🇪🇬 Huns · Egypt
680
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,756 10:11 17:32 27:29 ⛏ Fast Castle
27 1,411 8:03 19:51 30:53 ⛏ Fast Castle
21 1,054 8:12 19:57 34:19 ⛏ Fast Castle
11 556 11:35 18:54 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 21,250 10,965 3,295 56,095 63,440
15,800 21,340 12,050 2,250 51,440 63,465
21,355 12,415 15,475 1,500 50,745 55,154
12,530 5,990 5,875 2,050 26,445 31,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.