AoeStats
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Nomad

503154915Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 39m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Huns · Costa Rica
969
+14
🇩🇪 Koreans · Germany
944
+15
🇬🇧 Inca · United Kingdom
907
+17
🇭🇰 Persians · Hong Kong SAR China
946
-16
🇦🇷 Byzantines · Argentina
932
-16
🇨🇳 Berbers · China
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,549 13:29 20:08 38:35 ⛏ Fish Boom FC
27 1,085 14:48 19:41 ◆ FC into Fire Galleys
16 642 17:06 23:56 38:45 ⛏ Fish Boom FC
15 591 14:28 23:17 32:16 ⚔ Fish Boom into Scouts into Towers
15 583 15:33 22:35 ⛏ Fast Castle
10 380 16:48 23:28 32:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,205 11,028 5,465 2,400 31,098 38,350
12,560 10,500 1,895 1,900 26,855 27,841
9,570 8,357 4,335 1,750 24,012 26,085
8,490 9,990 3,090 2,225 23,795 25,343
9,515 5,337 4,580 850 20,282 22,162
7,175 4,290 1,935 850 14,250 15,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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