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Four Lakes

503154751Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 41m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khitans · Colombia
1039
+15
🇵🇹 Slavs · Portugal
1029
+16
🇹🇼 Dravidians · Taiwan
1023
-15
🇹🇼 Byzantines · Taiwan
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
Texposto Slavs
29 1,196 12:02 16:49 28:03 ⛏ Fish Boom FC
S.Y Chen Dravidians
18 727 13:21 20:36 31:59 ⛏ Fish Boom FC
chen Byzantines
16 674 10:38 21:23 32:12 ⛏ Fish Boom
norf182 Khitans
13 523 10:28 21:20 35:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,120 19,320 11,695 2,430 65,565 73,491
14,360 14,670 4,510 1,600 35,140 39,213
16,380 9,120 7,815 1,600 34,915 41,555
17,900 7,171 7,760 1,600 34,431 37,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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