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Arabia

503154708Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1432
+16
🇭🇰 Berbers · Hong Kong SAR China
1361
+19
🇩🇪 Celts · Germany
1423
-17
🇩🇪 Khitans · Germany
1423
-17
Player eAPM Actions Feudal Castle Imperial Opening
ViN. Berbers
56 2,820 10:47 27:02 ⚔ Archer Rush
Telcrome Khitans
47 2,352 9:58 25:39 41:21 ⚔ Scout Rush
44 2,228 9:18 24:01 38:29 ⚔ Scout Rush
L0has Celts
38 1,927 9:29 21:11 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,685 12,425 9,725 2,250 58,085 66,123
20,810 9,186 4,760 1,700 36,456 37,882
9,275 10,178 6,440 300 26,193 26,577
11,385 8,633 2,330 975 23,323 25,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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