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QS Arena

503154679Analyzed
1v1 RM · 15h ago on Aug 30, 2026· 14m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
1126
+16
🇺🇸 Portuguese · United States
1130
-16
Player eAPM Actions Feudal Castle Imperial Opening
jensen0james Portuguese
15 214 9:18 13:13 ⛏ Fast Castle
GZ.Sergio Ethiopians
13 188 7:59 11:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,550 1,385 340 650 4,925 4,944
2,800 1,480 300 0 4,580 5,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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