AoeStats
← Justus Jonas

Yucatan

503154434Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 73m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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1205
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,788 10:34 14:34 42:55 ⚔ FC into Archers
36 2,650 11:27 16:04 52:18 ⚔ FC into Skirms
32 2,375 10:01 25:52 37:15 ⚔ M@A into Archers
30 2,193 10:35 23:00 48:11 ⚔ M@A into Towers FC
22 1,633 11:13 21:11 36:34 ⚔ Scout Rush
22 1,598 8:44 16:02 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,750 22,100 33,650 6,540 106,040 124,258
45,245 24,530 29,100 6,865 105,740 119,329
44,230 35,277 8,045 3,245 90,797 138,017
27,340 29,393 17,030 4,010 77,773 84,503
16,665 21,968 15,880 3,650 58,163 60,680
17,885 16,841 3,770 4,310 42,806 43,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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