AoeStats
← Kanister38

QS Arena

503154430Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 41m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
940
+13
🇹🇼 Lithuanians · Taiwan
920
+38
🇧🇪 Franks · Belgium
911
+42
🇺🇸 Malay · United States
902
+15
vs
🇭🇰 Turks · Hong Kong SAR China
990
-19
🇭🇰 Vietnamese · Hong Kong SAR China
898
-15
🇫🇷 Britons · France
845
-13
🇦🇷 Burgundians · Argentina
803
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,138 9:16 13:29 27:50 ⛏ Fast Castle
24 983 8:46 14:25 26:34 ⛏ Fast Castle
24 1,000 9:14 16:09 29:27 ⛏ Fast Castle
21 861 9:48 14:38 27:18 ⛏ Fast Castle
20 822 7:55 17:36 32:00 ⚔ Scout Rush
20 814 8:33 19:56 37:33 ⛏ Fast Castle
18 736 10:38 14:28 31:17 ⛏ Fast Castle
14 570 12:05 17:24 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,920 9,590 10,365 4,100 50,975 57,348
17,855 11,915 11,350 1,700 42,820 51,724
17,980 13,940 8,495 2,150 42,565 54,047
15,135 13,480 11,230 1,500 41,345 50,144
18,805 15,595 4,310 2,200 40,910 57,477
18,960 12,885 3,870 1,550 37,265 44,461
13,170 10,345 6,680 1,730 31,925 43,478
11,300 9,085 5,745 1,805 27,935 41,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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