AoeStats
← tacos4life198

QS Arena

503153930Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
1084
+13
🇺🇸 Bulgarians · United States
1078
+14
vs
🇨🇿 Bohemians · Czechia
1029
-14
🇨🇿 Lithuanians · Czechia
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,887 8:00 13:55 36:49 ⛏ Fast Castle
34 1,634 10:20 15:40 40:32 ⛏ Fast Castle
33 1,565 8:51 15:05 27:46 ⛏ Fast Castle
27 1,260 8:43 14:53 40:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,750 17,755 22,410 1,500 68,415 82,288
23,300 9,570 13,310 950 47,130 62,055
13,120 18,775 12,520 850 45,265 50,617
18,020 12,159 7,415 2,055 39,649 50,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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