AoeStats
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Black Forest

503153617Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 56m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1095
+15
🇭🇰 Spanish · Hong Kong SAR China
1062
+16
🇨🇳 Franks · China
1060
+16
🇨🇭 Romans · Switzerland
1039
+17
vs
🇹🇼 Gurjaras · Taiwan
1105
-18
🇹🇼 Khmer · Taiwan
1073
-16
🇹🇼 Byzantines · Taiwan
1062
-16
🇹🇼 Turks · Taiwan
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,668 15:00 19:16 41:01 ⛏ Fish Boom FC
44 2,449 11:04 14:55 30:10 ⛏ Fast Castle
32 1,803 11:04 18:22 32:50 ⛏ Fast Castle
31 1,733 13:34 17:24 35:28 ⛏ Fast Castle
27 1,500 12:13 16:58 34:49 ⛏ Fast Castle
23 1,287 14:57 19:36 43:25 ⛏ Fast Castle
22 1,238 12:01 — — ⚔ M@A Rush
20 1,123 11:35 18:18 34:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,965 18,587 24,255 6,400 96,207 110,513
32,940 22,983 24,245 3,890 84,058 93,202
29,755 28,205 21,140 4,905 84,005 112,996
30,905 27,606 21,780 2,580 82,871 90,018
38,280 13,631 28,595 1,300 81,806 87,820
34,235 27,150 15,850 3,205 80,440 93,225
21,290 16,089 8,100 2,550 48,029 50,708
4,125 2,856 230 215 7,426 9,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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