AoeStats
← Jayhawk5617

QS Arena

503153561Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 5m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
936
+14
🇬🇦 Lithuanians · Gabon
926
+15
🇷🇺 Romans · Russia
906
-15
🇷🇺 Mongols · Russia
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 158
23 136
22 129
17 101

Resources

Player Food Wood Gold Stone Spent Collected
900 600 0 0 1,500 1,574
850 350 0 0 1,200 1,664
600 535 0 0 1,135 1,750
350 125 50 0 525 1,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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