AoeStats
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Four Lakes

503153484Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 55m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
958
+17
🇨🇳 Wei · China
927
+18
🇨🇳 Byzantines · China
915
+19
🇩🇰 Bohemians · Denmark
973
-18
🇩🇰 Wu · Denmark
972
-18
🇩🇰 Berbers · Denmark
971
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,288 10:27 16:42 30:33 ⛏ Fast Castle
42 2,338 11:51 18:07 43:00 ⛏ Fast Castle
42 2,286 13:28 20:03 26:25 ⛏ Fish Boom FC into Fast Imp
35 1,943 9:37 15:27 36:00 ⛏ Fast Castle
22 1,202 10:46 18:55 31:55 ⛏ Fish Boom
11 619 9:36 18:51 53:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,915 26,425 10,840 3,675 55,855 59,705
24,255 19,397 5,560 5,550 54,762 67,940
20,380 10,160 11,255 2,700 44,495 47,396
16,005 9,387 11,510 3,580 40,482 47,956
9,865 10,118 5,475 750 26,208 28,306
8,460 8,445 3,730 2,150 22,785 26,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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