AoeStats
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Yucatan

503153194Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 47m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
756
+6
🇦🇷 Britons · Argentina
755
+6
🇦🇷 Chinese · Argentina
721
+7
🇭🇰 Spanish · Hong Kong SAR China
708
+8
🇫🇷 Cumans · France
752
-17
🇺🇸 Khmer · United States
512
-7
🇺🇸 Armenians · United States
419
-4
🇩🇪 Magyars · Germany
378
-4
Player eAPM Actions Feudal Castle Imperial Opening
30 1,396 9:59 21:12 36:42 ⛏ Fast Castle
29 1,362 12:32 34:52 ⚔ Towers into Galleys
25 1,176 11:41 19:55 36:47 ⛏ Fast Castle
22 1,038 10:18 19:32 37:21 ⛏ Fast Castle
14 677 11:03 29:47 37:55 ⚔ Tower Rush
10 453 16:02 27:14 ⛏ Fast Castle
8 385 13:34 22:28 39:57 ⚔ Scout Rush
7 339 13:17 19:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,360 12,150 10,360 4,150 47,020 61,132
10,810 9,310 8,215 2,865 31,200 34,128
12,180 9,830 3,205 1,800 27,015 35,556
10,900 7,115 1,645 450 20,110 25,761
6,445 7,060 2,905 100 16,510 34,433
7,345 4,550 2,515 1,300 15,710 28,761
7,790 3,300 1,540 490 13,120 17,108
5,590 3,250 1,180 1,545 11,565 12,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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