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Arabia

503153166Analyzed
1v1 RM · 12h ago on Aug 30, 2026· 58m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Dravidians · Belgium
1129
+17
🇺🇸 Hindustanis · United States
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,651 11:26 15:20 42:23 ⛏ Fast Castle
mbrdgrs6 Hindustanis
34 2,000 9:02 21:07 36:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,360 20,955 14,845 3,875 77,035 83,019
27,760 16,912 18,685 3,550 66,907 74,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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