AoeStats
← Mr.Kos

Black Forest

503152910Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 18m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Celts · Russia
1258
+14
🇫🇷 Persians · France
1244
+15
🇩🇪 Portuguese · Germany
1212
+16
🇨🇳 Huns · China
1196
+17
vs
🇹🇼 Saracens · Taiwan
1258
-17
🇦🇺 Italians · Australia
1256
-17
🇮🇳 Slavs · India
1197
-15
🇨🇳 Dravidians · China
1164
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 875 10:09 — — ⚔ Archer Rush
46 849 9:34 — — ⚔ M@A into Archers
23 424 12:24 16:08 — ⛏ Fast Castle
21 383 11:27 — — ⚔ Scout Rush
20 360 11:20 14:54 — ⛏ Fish Boom FC
20 371 11:22 15:34 — ⛏ Fast Castle
15 280 13:32 — —
10 180 17:52 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,300 2,220 670 80 7,270 7,957
4,100 2,520 450 200 7,270 7,522
3,650 2,605 500 100 6,855 7,102
3,005 2,495 770 0 6,270 7,037
2,825 2,204 250 100 5,379 6,563
3,280 1,927 0 0 5,207 5,326
2,450 1,625 50 0 4,125 4,888
2,320 1,157 50 125 3,652 4,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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