AoeStats
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Nomad

503152713Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 13m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1049
+14
🇨🇳 Vietnamese · China
1046
+41
🇦🇺 Japanese · Australia
1003
+16
🇨🇳 Magyars · China
993
+16
🇬🇧 Slavs · United Kingdom
1056
-18
🇲🇽 Aztecs · Mexico
1050
-17
🇨🇦 Spanish · Canada
968
-14
🇨🇳 Magyars · China
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 377 ⛏ Fish Boom
25 330 ⛏ Fish Boom
22 287 ⛏ Fish Boom
18 244 ⛏ Fish Boom
16 215 ⛏ Fish Boom
16 210 13:01 ⛏ Fish Boom
14 188
6 81

Resources

Player Food Wood Gold Stone Spent Collected
1,600 1,625 50 100 3,375 3,152
1,700 1,557 0 100 3,357 2,954
1,950 1,250 50 100 3,350 3,068
1,700 1,300 50 100 3,150 2,575
1,700 1,250 50 0 3,000 3,215
1,250 1,355 50 100 2,755 3,026
700 715 0 105 1,520 1,367
0 600 0 200 800 375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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