AoeStats
← Plechy

QS Arena

503152536Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 47m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
796
+17
🇫🇮 Vietnamese · Finland
793
+18
🇬🇧 Burgundians · United Kingdom
826
-17
🇬🇧 Britons · United Kingdom
826
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,158 8:04 15:57 31:20 ⛏ Fast Castle
17 795 8:34 13:40 28:32 ⛏ Fast Castle
10 490 8:35 14:06 33:12 ⚔ FC into Archers
9 424 9:34 17:07 25:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,560 20,958 13,310 2,400 63,228 67,661
23,095 19,840 13,160 1,650 57,745 69,828
9,160 21,715 14,970 2,150 47,995 52,256
11,125 14,945 10,185 1,400 37,655 47,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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