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Arabia

503152165Analyzed
1v1 RM · 1d ago on Aug 30, 2026· 46m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Franks · Bulgaria
1008
+15
🇹🇷 Bulgarians · Türkiye
985
-15
Player eAPM Actions Feudal Castle Imperial Opening
MigB3 Franks
58 2,698 9:48 22:27 38:18 ⚔ Archer Rush
RAMBO Bulgarians
17 781 11:59 21:12 38:37 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,685 13,321 10,230 1,500 44,736 55,529
15,215 9,849 4,255 2,915 32,234 33,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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