AoeStats.net
1357 live
← back

Black Forest

503152160Analyzed
3v3 RM · 3h ago on Aug 30, 2026· 71m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
720
+14
🇦🇷 Franks · Argentina
714
+15
🇮🇳 Persians · India
703
+15
🇨🇳 Franks · China
692
-15
🇨🇳 Britons · China
691
-15
🇨🇳 Mongols · China
671
-14
Player eAPM Actions Feudal Castle Imperial Opening
可苦可乐 Britons
31 2,226 12:35 23:01 37:56 ⛏ Fish Boom FC
Infernes Persians
25 1,776 13:22 21:32 33:01 ⛏ Fast Castle
李世民 Mongols
21 1,513 11:03 16:06 31:42 ⛏ Fast Castle
Aldomagno Franks
19 1,375 12:16 20:14 34:37 ⛏ Fast Castle
AmBa / Khmer
15 1,042 14:36 21:50 34:22 ⛏ Fast Castle
SoC Franks
14 1,015 11:38 22:01 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,530 33,605 36,185 3,000 118,320 130,791
52,520 16,144 23,380 1,500 93,544 112,854
39,240 17,380 28,805 4,165 89,590 114,562
32,255 22,528 29,460 2,020 86,263 104,846
21,650 32,645 22,115 3,095 79,505 101,929
28,370 12,039 13,395 2,460 56,264 68,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.