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Black Forest

503152160Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 71m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
720
+14
🇦🇷 Franks · Argentina
714
+15
🇮🇳 Persians · India
703
+15
vs
🇨🇳 Franks · China
692
-15
🇨🇳 Britons · China
691
-15
🇨🇳 Mongols · China
671
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,226 12:35 23:01 37:56 ⛏ Fish Boom FC
25 1,776 13:22 21:32 33:01 ⛏ Fast Castle
21 1,513 11:03 16:06 31:42 ⛏ Fast Castle
19 1,375 12:16 20:14 34:37 ⛏ Fast Castle
15 1,042 14:36 21:50 34:22 ⛏ Fast Castle
14 1,015 11:38 22:01 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,230 33,105 34,960 3,000 115,295 127,766
51,070 15,844 23,180 1,500 91,594 110,904
38,940 17,180 28,805 4,165 89,090 114,062
31,955 22,528 29,310 2,020 85,813 104,396
21,650 32,645 22,115 3,095 79,505 101,929
22,595 10,489 11,420 2,460 46,964 59,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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