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Arabia

503152000Analyzed
1v1 RM · 10h ago on Aug 30, 2026· 42m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1102
+15
🇪🇸 Lithuanians · Spain
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
Vímos Lithuanians
30 1,305 11:10 24:52 ⚔ Drush into Scouts into Skirms
27 1,156 10:04 24:22 39:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,715 12,494 7,305 2,150 32,664 35,351
13,230 8,551 4,830 1,450 28,061 31,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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