AoeStats
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Black Forest

503151902Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 61m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
917
+13
🇻🇳 Byzantines · Vietnam
877
+14
🇻🇳 Bohemians · Vietnam
871
+15
🇻🇳 Bulgarians · Vietnam
866
+15
🇹🇷 Gurjaras · Türkiye
915
-18
🇫🇷 Lithuanians · France
838
-14
🇬🇷 Turks · Greece
838
-14
🇪🇸 Celts · Spain
779
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,950 15:55 20:38 47:39 ⛏ Fast Castle
41 2,541 12:09 15:43 31:43 ⛏ Fast Castle
32 1,947 12:04 16:52 23:59 ◆ FC into Fast Imp
26 1,572 11:58 17:26 34:33 ⛏ Fast Castle
26 1,624 14:06 19:39 31:02 ⛏ Fast Castle
19 1,155 11:40 19:02 35:07 ⛏ Fast Castle
19 1,197 15:50 23:34 31:36 ⛏ Fast Castle
18 1,127 12:47 22:36 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,590 37,205 27,870 4,300 98,965 125,875
17,100 41,972 25,865 4,475 89,412 101,647
39,085 24,519 16,715 2,670 82,989 119,028
36,270 21,664 20,825 3,570 82,329 101,835
30,050 11,173 22,955 4,490 68,668 81,573
25,965 27,435 11,230 2,900 67,530 76,499
26,355 19,162 12,805 2,365 60,687 86,108
27,080 20,157 9,155 2,035 58,427 63,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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