AoeStats
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Black Forest

503151692Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 59m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
840
+16
🇨🇳 Vietnamese · China
804
+18
🇷🇺 Britons · Russia
791
+19
🇹🇼 Wu · Taiwan
860
-18
🇹🇼 Goths · Taiwan
852
-18
🇹🇼 Britons · Taiwan
829
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,951 10:46 22:34 36:15 ⚔ Scout Rush
23 1,375 11:13 21:11 34:23 ⛏ Fish Boom FC
23 1,366 12:05 20:34 35:03 ⛏ Fish Boom FC
21 1,245 11:36 18:28 36:19 ⛏ Fast Castle
16 934 13:54 19:10 35:13 ⛏ Fast Castle
15 902 11:37 20:32 32:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,255 32,450 15,965 1,650 79,320 94,111
29,080 20,750 15,740 3,345 68,915 81,086
31,075 18,568 16,420 2,810 68,873 74,595
26,975 27,590 11,800 2,000 68,365 77,625
17,805 21,849 16,970 2,150 58,774 71,048
15,270 17,847 14,095 3,680 50,892 88,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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