AoeStats
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QS Arena

503151660Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1232
+11
1138
+15
1137
+15
🇺🇸 Turks · United States
1092
+17
🇩🇪 Saracens · Germany
1136
-15
🇬🇧 Wu · United Kingdom
1117
-15
🇬🇧 Vietnamese · United Kingdom
1117
-15
🇧🇷 Teutons · Brazil
1085
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,135 9:29 13:53 30:38 ⛏ Fast Castle
47 2,068 8:26 12:26 34:59 ⛏ Fast Castle
35 1,570 8:53 13:54 24:40 ⚔ FC into Scouts
34 1,507 9:09 14:07 33:56 ⛏ Fast Castle
27 1,187 8:08 12:37 30:27 ⛏ Fast Castle
23 1,004 10:05 14:51 28:12 ⛏ Fast Castle
21 949 8:43 14:09 30:34 ⛏ Fast Castle
18 790 8:16 15:28 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,720 15,670 15,475 1,550 62,415 66,303
24,260 14,395 12,570 2,900 54,125 67,169
23,480 13,820 10,150 850 48,300 60,187
14,220 17,890 13,530 1,500 47,140 54,484
14,700 14,615 8,115 1,505 38,935 47,444
15,365 11,098 6,930 750 34,143 37,987
11,490 12,650 6,555 860 31,555 35,820
14,230 5,495 7,665 1,500 28,890 34,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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